Back to Blog
Sketchup vs blender7/23/2023 ![]() ![]() Generally speaking SketchUp exports the (visible) contents of a scene so before proceeding it's best to clean it up based on what needs to be saved this might require regioning the model and/or saving sections to separate files for later individual processing. Aside from availability, the difference between the two simply relates to the way files and associated data is packaged *.dae (Collada) typically exports assets to a folder, whereas *.kmz is self-contained and collates everything together into a single file.ĭesign note: KMZ being collated relates to its use in distributing Google Earth content all the necessary assets belonging to a particular model have to be contained into a single file.īefore beginning the process of importing SketchUp models into Blender (or other application) first check which version is being used and what export options are available the procedure then used will be determined by this.ĭesign note: SketchUp's native *.skp files can't be used because they are a binary compiled format - it is effectively a file dump that holds scene data that might not otherwise be of use outside the application. The other its export capabilities generally being limited to *.kmz (all versions), or latterly *.dae (newer versions from c. It has two major limitations however, one being its use for non-commercial purposes only. For the most part the latter is generally the more popular, and often used to make content for games, because it's free. There are two versions of SketchUp SketchUp Pro and SketchUp Make. ![]() Check Blender Console for errors and/or details. This issue/requirement is version dependant due to script changes and the way they reference the API. WinZip, WinRAR, 7zip etc.) and it may be a necessary to install Python for full import/export script functionality.ĭesign note: Python API may be needed if import into Blender fails. The ability to open *.zip files is also required (using Windows own native support or through third-party programs, e.g. Prerequisites ^Ī basic understanding of both SketchUp and Blender will be needed for the following, as will having a model ready and available for export (from SketchUp). However, you need to remember that some PBR textures have their own AO map, so when you are creating your textures in Substance or Armor paint, some AO will be written for details in the actual texture as well.Design note: the following relates to Blender but is equally applicable to any 3D software supporting the specific mesh formats discussed below. Including an AO texture does help it to stand out a lot better. It's not 100% necessary as MSFS does automatically generate some on the fly. It gives you more control and ends up a lot cleaner.īefore you unwrap, always make sure you apply all transforms with Ctrl-A! If not, you may get some UV stretching on unwrap.ĪO does stand for Ambient Occlusion. It's always better if you do it manually. Smart unwrap can work in a pinch, but it usually produces pretty messy unwraps. I highly recommend manually unwrapping your object by selecting and setting unwrap seams. After you import, delete all of the materials and create new as you need them. When going from Sketchup to Blender, I find that it's easier to do everything material related in Blender. ![]() So, I would expect to organize everything again in Blender. Expect some parts to find their way into another group or get buried a few empties deep. Usually hierarchies and groupings don't transfer that well from Sketchup to Blender. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. ![]()
0 Comments
Read More
Leave a Reply. |